import java.awt.*;
import java.awt.image.*;
import javax.swing.*;

public class Player
{
	String color;
	int pieces;
	int player;
	
	Pic image;
	
	public Player(int p, char i)
	{
		pieces = 0;
		player = p;
		if(player == 0)
			color = "green";
		else
			color = "blue";
		switch(i)
		{
			case 'm':	image = new Pic("AI\\mayo.gif", 0, 0);	
						break;
			case 'h':	image = new Pic("AI\\hotdog.gif", 0, 0);	
						break;
			case 'f':	image = new Pic("AI\\flower.gif", 0, 0);	
						break;
			case 'p':	image = new Pic("AI\\pirate.gif", 0, 0);	
						break;
			case 'n':	image = new Pic("AI\\ninja.gif", 0, 0);	
						break;
			case 'v':	image = new Pic("AI\\vin.gif", 0, 0);	
						break;	
			case 'c':	image = new Pic("AI\\chuck.gif", 0, 0);	
						break;
			case 'k':	image = new Pic("AI\\keyser.gif", 0, 0);	
						break;
			default:	image = new Pic("AI\\mayo.gif", 0, 0);	
						break;
							
		}		
	}
		
	public void makeMove(int boardSize, int[][] boardState, int[] lastMove, Long maxTime, int[] newMove)
    {
    }
    
    public void makeBadMove(int boardSize, int[][] boardState, int[] lastMove, Long maxTime, int[] newMove)
    {
    }
    
    public void makeMove3D(int boardSize, int[][][] boardState, int[] lastMove, Long maxTime, int[] newMove)
    {
    }
    
    public void makeBadMove3D(int boardSize, int[][][] boardState, int[] lastMove, Long maxTime, int[] newMove)
    {
    }
}